Live and Virtual Audiences - Breaking Down Barriers

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Live  and virtual audiences may be located differently but the fundamental problems  of reaching them remain the same – how do you engage with an audience and how  do you get them to remember your content?

We recently encountered this exact issue with a client who wanted to  establish and educate a live audience as to the legitimate need for virtual  solutions and physician engagement, showing first hand the impact of  immediate interaction and engagement has on content and retention.  This client wanted to demonstrate the value  of an audience’s independent pace on slides at the user level; capture live  response data – increasing audience engagement and displaying instant results  while allowing it to immediately influence the flow of the presentation; and  maintain all event data in a form that would facilitate future tracking and  follow-up.

Virtual Audiences and a Second Screen  Experience

As a result, Xyvid implemented the original, premier internet based Second  Screen Experience deliverable for this “Virtual Solutions & Physician  Engagement” lecture.

Second Screen Experience by Xyvid allowed for:

  • The configuration and  distribution of an IPad for each member of the 80 person  audience.
  • Use of Xyvid’s  user-friendly, web-based platform for the self paced viewing of the presenter  slides in front of the room.  (Audience  members were free to go back and view content as they saw fit or could  “follow the presenter” if the chose to do so.)
  • Uninterrupted delivery of  Second Screen in a hotel ballroom setting (executing over an LTE network without  any outage issues or hiccups).
  • Four interactive polls to  sway the content of the speaker on the fly (based on  results).
  • A competitive, virtual  in-event game.
  • Q&A collection  for immediate response or future follow up based on audience need or  presenter timing.

You too can implement a practical, real-world, interactive training  experience for the audience where the presentation, content collection and  data analysis flowed seamlessly from the stage to the hands of attendees and  back.

Recorded praise included:

“I love seeing the slides up close – this is  awesome”.</i><i>“It is much easier to review the details.”
“All trainings should use gamification tools.”